So, here’s stealth from my point of view. Stealth is tricky for many newcomers to the system, and I can honestly understand the confusion. When you quest you choose three boons instead of two.I was asked to write a post about stealth in Dungeon World. When you suffer a debility (even through Bloody Aegis) take +1 forward against whatever caused it. When you heal an ally, you heal +2d8 damage. When you roll a 12+ the hireling transcends their moment of fear and doubt and carries out your order with particular effectiveness or efficiency. Their next attack against your target does +1d4 damage and they take +1 forward against them. When you get a 12+ to defend instead of getting hold the nearest attacking creature is stymied giving you a clear advantage, the GM will describe it. When you defend you always get +1 hold, even on a 6. When you lead the charge into combat, those you lead take +1 forward and +2 armor forward. When you see divine magic as it happens, you can ask the GM which deity granted the spell and its effects. When you gain a level from 6–10, choose from these moves or the level 2–5 moves. When you heal an ally, you heal +1d8 damage. Their next attack against your target does +1d4 damage. When you lead the charge into combat, those you lead take +1 forward. If you fail to defeat the enemy or give up the fight, you can admit your failure, but the effect continues until you find a way to redeem yourself. This effect lasts until the enemy is defeated. When you speak aloud your promise to defeat an enemy, you deal +2d4 damage against that enemy and -4 damage against anyone else. If you already have all six debilities you can’t use this move. ![]() If you do you take no damage but instead suffer a debility of your choice. When you take damage you can grit your teeth and accept the blow. ![]() Every time you gain a level thereafter, increase your effective cleric level by 1. When you select this move, treat yourself as a cleric of level 1 for using spells. You gain the commune and cast a spell cleric moves. ![]() Divine Favorĭedicate yourself to a deity (name a new one or choose one that’s already been established). When you gain a level from 2–5, choose from these moves.
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